Workflow: High poly sculpt in ZBrush → Low poly & UV in Blender → Bake & Texture in Substance Painter → Render in Marmoset Toolbag/Unreal Engine 5
This project was a practice piece focused on creating a realistic military-style backpack suitable for AAA game production.
I put emphasis on fabric details, surface wear, and believable material response to achieve a grounded look.
~12,000 Tris / ~6,200 Faces
2K PBR Texture Set (Base Color, Normal, Roughness, Metallic, AO)
More works: https://methichomphimai.artstation.com