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Military Backpack – Game Ready Asset

Workflow: High poly sculpt in ZBrush → Low poly & UV in Blender → Bake & Texture in Substance Painter → Render in Marmoset Toolbag/Unreal Engine 5

This project was a practice piece focused on creating a realistic military-style backpack suitable for AAA game production.
I put emphasis on fabric details, surface wear, and believable material response to achieve a grounded look.

~12,000 Tris / ~6,200 Faces

2K PBR Texture Set (Base Color, Normal, Roughness, Metallic, AO)

More works: https://methichomphimai.artstation.com