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Phantom Unit - Real-time Game Character by Methi Chomphomai

Hello everyone, my name is Methi. This is 'Phantom Unit,' a game-ready character I created for my portfolio. This project was a great opportunity for me to practice the entire character creation pipeline from start to finish.

My workflow involved a variety of software:

High-Poly Sculpting: ZBrush

Cloth Simulation: Style3D Studio

Retopology, UV Mapping, Bake Preparation: Blender

Texturing: Substance 3D Painter & Photoshop

Final Rendering & Presentation: Unreal Engine 5

Thank you for viewing! Any feedback or critique is highly appreciated.