Hello everyone, my name is Methi. This is 'Phantom Unit,' a game-ready character I created for my portfolio. This project was a great opportunity for me to practice the entire character creation pipeline from start to finish.
My workflow involved a variety of software:
High-Poly Sculpting: ZBrush
Cloth Simulation: Style3D Studio
Retopology, UV Mapping, Bake Preparation: Blender
Texturing: Substance 3D Painter & Photoshop
Final Rendering & Presentation: Unreal Engine 5
Thank you for viewing! Any feedback or critique is highly appreciated.